A music business blog associated with the CAT MUSIC DEPT at Bloomfield College in Bloomfield NJ. We follow music industry news, new music, industry opportunities, and new technology. With contributions from faculty and students alike, this is an arena to share information and opportunities!
Tuesday, December 18, 2012
Thursday, November 29, 2012
WHO DOESN'T WANT FREE GEAR?????
There is a contest by DreamGig where you could win a about 6k worth of gear for your home studio. This is more of a raffle but like they say you have to be in it to win it! Click here for more info and good luck!Monday, November 26, 2012
RJD2 Talks about Production Techniques
I found this great conversation with producer RJD2 on
I really enjoyed the discourse and thought there was some useful insight into his production techniques and wanted to share!
Since this has been
requested on another thread, i'm gonna kick it off.
RJ,
first off,
i'd like to know everything about the production and recording process of DEADRINGER.
-how long did it take you to finish this album? ... from the first sketches to the final mix and mastering.
-what equipment did you use?
and since this was asked on another thread:
-how did you get your drums to bang so hard?
RJ,
first off,
i'd like to know everything about the production and recording process of DEADRINGER.
-how long did it take you to finish this album? ... from the first sketches to the final mix and mastering.
-what equipment did you use?
and since this was asked on another thread:
-how did you get your drums to bang so hard?
A.
haha, ok! here we
go folks, im gonna do my best to answer 'em all....
re: deadringer. ok,
the SPECS. get ready to laugh.
the album was entirely produced, arranged, and composed using one mpc2000, one 1200 turntable, and one numark bullshit dj mixer with a fader that kept falling into the mixer, and an ADAT. it was mixed using a behringer eurorack 20-something channel board, one lexicon outboard unit i'd use for reverb, one ADAT. that's it. scratches on ADAT, synced to mpc. sounds dumped from mpc-ADAT to mixdown to DAT. 98% of the processing happened either going into the mpc, or within it. to go into this more would require specific examples. but i'll go into the drum thing a little: I'd generally hit the mpc inputs kinda hard. not distort hard, but not like 30% peak, more like 85% peak. I 've built up alot of tricks over the years for internally processing drums. one is to double up drum hits-same hit on two pads, assign to trigger both, then pitch one down AND filter it. More important on this is finding the PITCH of it, not just the filter cutoff of it. use your ears doing this, not the numbers. Big trick here-you can double up bigger portions of drums, not just single hits, if you dont pitch them, but just use the filtering and resonance controls. Again, use your ears, dont look at the numbers. A big thing to mention if we are gonna talk drums is that i have a personal aesthetic about drums. i like drum loop type sounds. I like to hear long portions of drums sampled. So I spend a lot of time trying to make programmed drums sound "real". again, lots of tricks to do this, but main thing for me is to think about the whole song, and try to put as much variation as I can throughout the WHOLE song. There's individual things I have learned, like sampling the decay portion of a drum hit, not the big transient part. Then, assign the attack and decay so it has no transient at all. It just whooshes. Now, think of this like spackle. After you chop a break, and reassemble it, you paste these little pieces into any places where there's silence. You can smooth things out like this. Even if its not a silence portion. It can make an awkward decay sound more natural. ![]() There's alot of "thinking like a guy directing a drummer" in the composing part. Also, don't discount the simple act of finding ALOT of drum breaks, and prioritizing them. I always have lots of breaks that are chopped up and ready to go, saved as a program, with no song.This gives me the option to go thru lots of drum programs and see what drums work on a loop/groove/song. LOTS of a/b/c/d comparisons to see what drums really WANT to be on a track. lots of revisiting songs and trying other drums. then deciding the original, or the new, are better. Another thing: I dont need the feel of the drummer. I want the tone of the engineer who cut the record. I'm gonna take it apart and put it back together anyway. So drums in 4/4, 5/4, 7/8, it doesnt matter. In fact, lots of my drum breaks arent even drum breaks. here, lets play a fun one, ill rat myself out: YouTube - Billy Thorpe - Children of the Sun Please, do me a favor - I don't EVER rat myself out, so lets just leave it here ok? who can guess where i used these drums? It's a good example of what im talking about. I just want the tones. I don't need anything resembling a groove sometimes.
Q.
|
Hey RJD2,
Thanks again for
doing this and I hope you had a good Xmas day.
I wondered if you'd
care to talk about sampling records versus playing "real" instruments
in terms of the creative and sonic advantages and disadvantages.....
Could you also cover
the average speed of your workflow involved with each approach?
Also, do you mainly
prefer studio work or touring?
Cheers
Paul G
A.
I see the big sonic
advantage being in samples, cause you acquire tonalities that you will
never-ever-be able to recreate, they last for one song, and then they are over.
w/ playing, I like
the freedom it allows in the writing aspect. I would always get frustrated w/
samples, cause if you wanted a bridge, you;d have to use a totally different
sound most of the time.
My compromise is
usually to play the verses of songs - if I am playing-super repetitive. No wanking.
It gives it more of a groove/sample type of feel, then, you add the spice by
writing different parts, or turnarounds, etc.
If im on the sampler,
a beat gets done usually in about 25-20 minutes for rough draft, mind you, that
doesnt include all the hours/days i spent looking thru records. Then, another
few days to do the song steps, touch it up, dump it in PT, for a BEAT, for an
all sample song, like "iced lightning", that usually takes about 4-5
days of work, but not 8 hour days, couple hour days.
Touring vs. studio? Studio, mostly because the downtime isnt so painful. the 90 minutes im on
stage, I love touring, but the 12 hours of travel/prep time makes it much
harder. but i've never taken a year off since I started touring, so I might
feel differently after that happens-someday....
Posted by Josh Groessbrink
Monday, November 19, 2012
Recording Bass Guitar
Our music technology program is full of students with various levels of recording experience, I think every now and then we should take the time to step back and cover some basics of recording. The process of recording is a huge factor in determining what your mix will sound like. It is much harder to create a good mix with low a quality recording. In my opinion, one of the best feelings you can get as a mixing engineer is when you have such well recorded tracks, they essentially "mix" themselves. Signature Sound Studios does a nice job posting videos of their recording techniques on various instruments. These short instructional videos do a pretty good job showing how they record, such as certain techniques, gear, etc., as well as explaining why they do it. Not only are the videos great, but they also have nice write-ups at the bottom of the page enforcing whatever points they make during the clip. This specific post from Signature Sound demonstrates how they typically record bass guitar.
The bass guitar is a very important part of laying the groundwork for a song. Along with the drums, it is often referred to as the "foundation" of the arrangement. click the link to continue
-Post by Justin Cosentino
The bass guitar is a very important part of laying the groundwork for a song. Along with the drums, it is often referred to as the "foundation" of the arrangement. click the link to continue
-Post by Justin Cosentino
Thursday, September 6, 2012
IMSTAFEST September 22, 2012
Here is a very interesting
event for anyone that is interested. There
will be software companies there for most of the major music brands and a ton
of industry folks. On September 22, 2012
IMSTA and SAE Institute New York will partner again to bring you IMSTA FESTA, a
celebration of music technology that allows you to learn more about the
different production products in the market. Admission is FREE but you mustregister to attend!
Thursday, August 2, 2012
BMI Songwriting Workshop in New York Now Accepting Submissions | News | BMI.com
BMI will offer an eight-week songwriting workshop directed by renowned BMI songwriter and instructor Billy Seidman starting September 12 and ending on October 30 in New York City. Participants will focus on music composition, lyric writing, music theory and production/arrangement techniques as part of an immersive curriculum that includes stimulating assignments and constructive feedback.
Apply Now: BMI Songwriting Workshop in New York Now Accepting Submissions | News | BMI.com
Apply Now: BMI Songwriting Workshop in New York Now Accepting Submissions | News | BMI.com
Thursday, May 17, 2012
Recoup Lounge Summer Bash
Don't miss your fellow artists/students in action, live in New York City at the Recoup Lounge Summer Bash, May 26, Saturday. Artists currently finishing their degree here at Bloomfield College will be performing live at the Summer Bash, doors open at 7pm and cover is only 10 dollars! Please bring ID, must be 21 and over to party and enjoy the festivities!
Monday, May 7, 2012
NYTimes article on TuneCore
http://www.nytimes.com/2012/05/07/business/tunecore-chief-shakes-up-music-with-his-own-words.html?hp
May 6, 2012
Out to Shake Up Music, Often With Sharp Words
By BEN SISARIO
Like any big music company, the offices of TuneCore, a digital distributor in Brooklyn, are lined with official-looking plaques certifying blockbuster record sales.
But rather than the industry’s standard gold and platinum records, they are TuneCore’s own awards for its clients — like a rippled black disc representing 500,000 downloads for Nine Inch Nails — and the first sign of a company looking to challenge music’s status quo.
TuneCore was founded six years ago by Jeff Price, a veteran independent label owner, as a service for artists working under the radar of the mainstream music industry. Without a label, most acts cannot get their music onto iTunes and Spotify, but for $50 a year TuneCore will place any album on dozens of online services around the world and route all royalties to the artist.
That simple model — revolutionary when introduced — has made TuneCore one of the world’s major suppliers of music, and made Mr. Price one of the digital world’s most influential figures. In the United States, TuneCore represents about 10 percent of the 20 million songs on iTunes, and it accounts for almost 4 percent of all digital sales.
“You wake up one day and go, ‘Oh, wow, the customers sold 600 million units of music and earned $300 million off their recordings,’ ” said Mr. Price, the company’s chief executive.
As TuneCore has grown, it has also served as a pulpit for Mr. Price to criticize the ways of the music business. Through aggressive posts on the company’s blog with titles like “How They Legally Steal Your Money,” and occasional outbursts at industry conferences, he has established himself as a particularly vocal gadfly, denouncing opaque accounting systems and sometimes hurling insults at companies he dislikes.
Mr. Price, a trim 45-year-old who speaks so rapidly he sometimes seems to be on fast-forward, says his actions are a form of advocacy in line with TuneCore’s original mission of serving musicians.
“The plan,” he said in an interview last week, “was to start a company that righted a wrong.”
Mr. Price has inserted himself into some of the most contentious issues in the music business, like the legal obligations of streaming services and the complex mechanisms for paying royalties. But his excitable manner — and his tendency to portray business disputes as pitched battles between right and wrong — do not always endear him to his colleagues.
“Typically when you hear people talk about how artists need to get paid, usually some party is posturing for political positioning,” said Michael Robertson, a digital music pioneer who has also fought the industry with his companies MP3.com and MP3tunes. “Jeff has done a fantastic job with TuneCore. But I think his bombastic style drives people crazy and doesn’t always serve him well.”
Mr. Price helped found spinART Records in 1991, putting out music by the Pixies, the Apples in Stereo and others, and learned about digital music through a job at eMusic. By the mid-2000s, with his label winding down, he began to rethink the way artists get their music for sale online. Rather than taking a cut of sales and offering marketing services, as many distributors do, he decided to charge a flat fee to deliver music to retailers and leave the rest to the bands.
“I’m not going to promise anyone they’re going to be a star,” Mr. Price said. “I am going to promise that if you pay me a fee for the service, I will distribute your music to the places you want it to go, and I will deal with all the hassles that come along with that.”
TuneCore can be lucrative for musicians who already have a following or can build one on their own. Major acts like Jay-Z and Keith Richards have used it, and two clients, the rapper Hoodie Allen and the Americana band the Civil Wars, recently hit No. 1 on iTunes after extensive social-media campaigns. But most of TuneCore’s 700,000 acts — as well as the clients of competing services like CD Baby and Zimbalam — have very low sales.
“A real temptation in this industry is to think there’s a quick fix, that all you need is one thing to be successful,” said Travis Yetton, one of the Civil Wars’ managers. “For us, TuneCore was great. They did the service we needed. But if we need them to break a band, then we are doing a bad job, not them.”
Last year, TuneCore expanded into music publishing, which deals with the copyrights for songwriting. Already a daunting business, publishing has become even more complex in the digital age, since songs that can be sold around the world in an instant may still have to filter through multiple layers of international middlemen before all parties are paid. As a result, millions in royalties sit unclaimed around the world; Mr. Price believes that TuneCore’s customers may be owed up to $70 million.
“This is a mighty problem to solve, and not just for the band in the garage,” said Michael S. Simon, the senior vice president of business affairs at the Harry Fox Agency, which processes music licenses in the United States. “Getting royalties for international online exploitation is a problem at every level of the music industry, and many folks are trying to solve it.”
TuneCore’s publishing service offers to register songwriters’ works around the world and collect any money owed, for another annual fee and a 10 percent cut of recovered royalties, which Mr. Price says is necessary given the intensive work. So far, he said, he has signed up 4,000 clients and collected about $41,000.
Recently, Mr. Price has become even more aggressive as an artists’ advocate. In January, after TuneCore releases were removed from Amazon’s download stores in Britain and Europe, he accused Amazon of not paying royalties properly there. Last month, he lashed out against the streaming service Grooveshark, saying that its executives “are immoral and could care less about who and/or what they hurt as long as they make money.”
Mr. Price is far from alone in criticizing Grooveshark, which is being sued by all major record companies for copyright infringement and other issues. But his attack is perhaps the most personal. After his blog post was copied to Pho, an e-mail discussion list about media and technology, he wrote more than 15,000 words in dozens of heated messages defending his stance.
Sam Tarantino, the chief executive of Grooveshark, called Mr. Price’s criticism unfair. He said that Mr. Price had demanded $25,000 for his publishing clients but that according to Grooveshark’s accounting they were owed only $500.
“When somebody comes in and attacks us like this, that’s just intimidation,” Mr. Tarantino said in an interview on Friday. “This space has worked through intimidation and extortion before, and we’re not going to have it.”
When asked for a response to Mr. Tarantino’s statements, Mr. Price wrote — as part of a long e-mail including royalty rate charts and excerpts from correspondence with Grooveshark executives — that he did not know how much Grooveshark owes because it has not supplied necessary data about its streams.
As much as he has been criticized for his tone, Mr. Price has also shown that he gets results. Two weeks ago, he announced that TuneCore’s dispute with Amazon had been resolved and that its songs would be restored. (Amazon declined to comment for this article.) And however tempestuous his public exchanges with Grooveshark may be, the two sides are still negotiating.
“If people don’t take Jeff seriously, they do so at their peril,” said Eric Garland, chief executive of BigChampagne, a media analysis firm owned by Live Nation Entertainment. “They are confusing his personality with his business.”
Sitting in his office in Brooklyn, where he flipped through a slide show of TuneCore’s successes and excitedly sketched charts of how royalties are paid overseas, Mr. Price disputed a suggestion that his public efforts were meant to attract new clients.
“Yes, I run a business; I am not running a philanthropy,” he said. “But I’m not writing those things because I’m trying to get customers. I’m writing what I write because I believe it.”
“Whether I had this company or not,” he added, “I’d still have a big mouth about it.”
Thursday, May 3, 2012
Sonic Geography Contest
This could be an interesting project for some:
Musicworks Second Annual Electronic Music and Sonic Geography contest
Call for entries
Musicworks is holding their Second Annual Electronic Music and Sonic Geography contest. To enter the Electronic Music Contest, compose a piece in one of the following genres: Acousmatic, Audio art, Electroacoustic, Glitch, Intelligent dance music, Microsound, Noise, Turntable art, or Video music. There is no maximum length. To enter the Sonic Geography Writing Contest, write prose to describe how sound influences place. How does sound define the chosen location? Listen to your local coffee shop, grocery store, or commute to work. Choose anywhere—urban or rural, indoors or outside, busy and loud or mysteriously quiet—and literally describe what you hear. Write about language, geography, landscape, urbanization, culture, architecture or people. Maximum: 500 words. Six winners will receive cash prizes.
Deadline: May 21, 2012
http://www.musicworks.ca/contest/contest.asp
Call for entries
Musicworks is holding their Second Annual Electronic Music and Sonic Geography contest. To enter the Electronic Music Contest, compose a piece in one of the following genres: Acousmatic, Audio art, Electroacoustic, Glitch, Intelligent dance music, Microsound, Noise, Turntable art, or Video music. There is no maximum length. To enter the Sonic Geography Writing Contest, write prose to describe how sound influences place. How does sound define the chosen location? Listen to your local coffee shop, grocery store, or commute to work. Choose anywhere—urban or rural, indoors or outside, busy and loud or mysteriously quiet—and literally describe what you hear. Write about language, geography, landscape, urbanization, culture, architecture or people. Maximum: 500 words. Six winners will receive cash prizes.
Deadline: May 21, 2012
http://www.musicworks.ca/contest/contest.asp
Tuesday, May 1, 2012
Advice to the class of 2012
This is an exciting time for the students that are graduating this May but it also can be a scary time for a lot, especially for C.A.T. majors. Entering into the entertainment business is tough and takes a certain type of stamina and approach. I came across an article that does a good job of getting across that point. That you are better off trying to establish your career as opposed to just fishing for a job. read more
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